Game Developer's Portfolio
Using UML for presenting ideas
Lecture 2 in Chapter 8
In-Class Activity: Visualizing Complexity with UML Tools
Objective
In this activity, you will use one of the UML or diagramming tools to visually represent a complex system, mechanic, or workflow from your game, project, or capstone. The goal is to illustrate an idea that cannot be fully explained through a screenshot or gameplay footage alone.
Instructions
- Choose a Concept
- Identify a system, mechanic, or workflow in your project that is difficult to communicate through images or videos alone. Examples include:
- AI decision-making process
- Game state transitions
- Multiplayer networking flow
- Procedural generation pipeline
- Skill tree or upgrade system
- Select a Diagram Type
- Pick the best diagram format to represent your idea:
- State Machine Diagram (for game state transitions)
- Flowchart (for procedural generation logic)
- Sequence Diagram (for player/enemy interactions or networking events)
- Class Diagram (for illustrating code structure)
- Use a UML Tool
- Select and use one of the following online tools to create your diagram:
- Export & Share
- Export your diagram as an image or share a link to your diagram.
- Post it in the class forum along with a short explanation of what it represents.
- Peer Review
- Review at least three classmates' diagrams.
- Provide feedback on clarity, accuracy, and potential improvements.
Discussion & Reflection
At the end of the activity, we will discuss:
- What made the diagram effective or challenging to create?
- How do UML diagrams improve communication in game development?
- How would you refine your diagram for a professional setting?
This exercise will help you document and communicate complex game systems effectively, which is a valuable skill for both development teams and portfolio presentations.