Game Developer's Portfolio

Using UML for presenting ideas

Lecture 2 in Chapter 8

In-Class Activity: Visualizing Complexity with UML Tools

Objective

In this activity, you will use one of the UML or diagramming tools to visually represent a complex system, mechanic, or workflow from your game, project, or capstone. The goal is to illustrate an idea that cannot be fully explained through a screenshot or gameplay footage alone.

Instructions

  1. Choose a Concept
  • Identify a system, mechanic, or workflow in your project that is difficult to communicate through images or videos alone. Examples include:
    • AI decision-making process
    • Game state transitions
    • Multiplayer networking flow
    • Procedural generation pipeline
    • Skill tree or upgrade system
  1. Select a Diagram Type
  • Pick the best diagram format to represent your idea:
    • State Machine Diagram (for game state transitions)
    • Flowchart (for procedural generation logic)
    • Sequence Diagram (for player/enemy interactions or networking events)
    • Class Diagram (for illustrating code structure)
  1. Use a UML Tool
  1. Export & Share
  • Export your diagram as an image or share a link to your diagram.
  • Post it in the class forum along with a short explanation of what it represents.
  1. Peer Review
  • Review at least three classmates' diagrams.
  • Provide feedback on clarity, accuracy, and potential improvements.

Discussion & Reflection

At the end of the activity, we will discuss:

  • What made the diagram effective or challenging to create?
  • How do UML diagrams improve communication in game development?
  • How would you refine your diagram for a professional setting?

This exercise will help you document and communicate complex game systems effectively, which is a valuable skill for both development teams and portfolio presentations.